Terry Angelos, Co-Founder and CPO, TrialPay

Terry is a Co-Founder and the Chief Product Officer at TrialPay, where he is responsible for developing advertising and monetization solutions for TrialPays e-commerce merchants, game publishers and social app developers. Terry was previously a director of product management for Living.com, a Benchmark Capital and Amazon.com-funded online retailer and a product manager at Trilogy Software, where he was responsible for e-commerce solutions for the Fortune 50. He holds a BS in Electrical Engineering from WITS University, an SM in Engineering Science from Harvard University and an MBA from MIT Sloan.

Twitter: @trialpay


Jens Begemann, Founder CEO, wooga

Jens has always been enthusiastic about people, play and technology. Running a company with skilled people from all over the world and developing a high quality gaming experience in a social environment is like living a dream for him.
Jens founded wooga (world of gaming) in 2009. wooga is the 5th largest developer of social games worldwide and the leading developer based in Europe. More than 17 million people play the four games wooga has launched so far. wooga employs a team of over 70 people from 20 nations and is located in the heart of Berlin.

Before wooga Jens was Chief Product Officer Member of the Management Board at Jamba (Jamster). For seven years he helped the company become the world‘s leading provider of mobile entertainment products. He managed a team of 130 people and was responsible for content acquisition creation and user experience.

Twitter: @begemann


John Bonten, Business Development, Bigpoint GmbH

As a member of Bigpoints Business Development team, John Bonten is responsible for setting-up strategic media partnerships and managing key business relationships. He joined Bigpoint in October 2007, where he originally started out as the Country Manager, Benelux. As an initial member of Bigpoint’s international business team, John was focused on market entry and growth which included payment set-up, business development, community management, marketing and localization.

Before joining Bigpoint, John was part of Universal Music Germany’s International Marketing department in Berlin.

Twitter: @johnbonten


Paul Bowen, European Sales Director, Tapjoy

With 8 years of experience working in digital media startup companies and monetizing online content, Paul Bowen is one of the leading advocates of virtual goods in the UK. Formerly at the UK office of Adknowledge (owner of Super Rewards), he is now the European Sales Director for Tapjoy, Inc. Tapjoy is a leading monetization network for virtual currency monetization spanning both web and mobile platforms. Paul heads up advertiser and publisher sales in Europe introducing the Tapjoy suite of monetization solutions to publishers as well as championing the marketing effect these solutions can have for brands.

Paul has previously spoken at Sociality Rocks! in the Ukraine, Mobile Games Forum in London, DevUP in Barcelona and Social Gaming Summit in London.

Twitter: @pgbowen


Geoff Cook, CEO, myYearbook

Geoff Cook is now the CEO of his third multi-million dollar Internet enterprise, all grown from zero traffic and zero revenue to significant market-leading properties. In 1997, at age 19, Geoff founded EssayEdge.com and ResumeEdge.com from a Harvard dorm room. Each property dominated their respective niches: admissions essay and resume writing help. He then sold his companies to The Thomson Corporation where he led the Consumer Market Group for a Thomson Learning division, departing Thomson in 2005. Geoff has been featured in Wired, Rolling Stone, ABC News, CNBC, and USA Today. In 2005, Geoff became the CEO of myYearbook, joining forces with his siblings. Geoff was instrumental in raising $20+ million in angel financing, venture capital, and venture debt to build the young company into the largest US social media site. Geoff has an A.B. in Economics from Harvard University and lives in New Jersey with his wife Kerri and daughters Madeline and Elyse.

Twitter: @geoffcook


Celia Francis, CEO, WeeWorld

A proven pioneer with more than two decades of experience leading innovative emerging technology companies, Celia Francis now sets the strategic direction for WeeWorld, the social engagement platform for teens and women. Celia has developed and managed a plethora of first-to-market products focused on delivering original, well-designed consumer experiences. Prior to joining WeeWorld, Celia held a variety of leadership roles spanning industries such as consumer electronics, the Internet, media and wireless. Celia spearheaded the product development and marketing efforts for T-Mobile in the UK, first as Head of Product and then as VP of Marketing in Europe. Prior to T-Mobile, Celia served as a product development consultant and business development executive for IDEO, one of the world’s leading product design consultancies. Celia also served as VP of Marketing for Xtime, Director of Marketing for AltaVista and as Director of the Consumer Internet Division for Compaq. Celia earned a Bachelor of Arts from Harvard University, as well as an MBA from the MIT Sloan School of Management.

Twitter: @CeliaFrancis


Sebastian Funke, CEO Founder, sMeet Communications GmbH

Sebastian Funke is Co-Founder and CEO of sMeet, Europe’s largest 3D interactive Social Game. At sMeet he coordinates the strategic and operational marketing as well as the business development including all partnerships worldwide. Furthermore, he is responsible for all financial and legal matters. Since taking over as CEO in the beginning of 2009 he was building up the team to over 80 employees, bringing sMeet to over 15 countries and growing sMeet’s user basis to over 10 million users worldwide.
Before founding sMeet he was founder and Co-CEO of a German based online and media entertainment company and was working for multinational companies such as JPMorgan, London and McKinsey Company, Berlin. Sebastian holds an MBA from the renown WHU – Koblenz, Germany as well as from the Universidad Comercial in Bilbao, Spain.


Mark Gazecki, Founder, MegaZebra GmbH / GameGenetics GmbH

Mark is a serial entrepreneur having founded several VC-backed companies in the online games and Internet sectors. He founded MegaZebra, one of Europe’s leading social games companies, and HoneyTracks, a company offering web-based game monetization analytics. He is also a founder of GameGenetics, a game content distribution service provider, and of www.wirwinzer.de, an online wine-shop where customers can order wine directly from wine-makers. Mark sits on the board of Momox GmbH, a company in the emerging re-commerce space. Earlier in his career he was a partner at Atlas Venture, an international venture capital firm with $2bn in committed capital, and worked at Goldman Sachs and Bain Company. Mark holds an MBA from Harvard Business School and is a lecturer at the Technical University of Munich. 

Twitter: @MarkyMonaco
 
 
 


Karin Gerhardy, Industry Manager, Media Entertainment, Google Germany GmbH

Karin Gerhardy is leading the Media Entertainment Team of Google in Germany. Together with her team she focuses on Music, Movie, Publishing and Gaming campaigns on Google, within the Google Display Network and on YouTube. The team works truly international and realizes campaigns in more than 15 languages and more than 25 countries.

Karin holds a degree in Business Administration and after working in the offline world as a Consultant for Mail Order Companies focusing on target groups, mailings an internationalization she to joined Google in 2005 and is now working closely with advertisers as well as agencies on branding and conversion focused concepts.
 
 


Sebastian Goldstein, Owner, USEYE

Dipl.-Kfm. Sebastian Goldstein is owner of the agency USEYE| Usability . Eyetracking . Consulting.
USEYE is specialized in usability and eyetracking research. As it is part of the Rothehorn Group USEYE offers solutions to optimize and test web and software projects as well as doing eyetracking based studies in the market research field.
At the University of Magdeburg he is doing scientific research as a doctoral candidate at the chair of economics, in particular E-Business. His research desideratum is “Eyetracking evaluation of moving pictures in online presentations within the usability field”.
As scientific assistant at the University of Düsseldorf his research emphasis was communication research and he was performing expert and user orientated usability studies. He passed his business economic studies with focus on international management and E-business in Magdeburg.


Nathon Gunn, CEO, Social Game Universe igapi

Nathon is CEO of Social Game Universe, creator of igapi. He is a co-founder of Bitcasters, Citytv/MuchMusic Interactive and Miramax New Media where innovations included: the 1994 backstage Grammys Webcast, the first e-CDs (for BMG), the first major-label secure digital music format (for Universal), one of the first web-based user-generated content initiatives, Bitcast.com, and leading Internet strategy for the former Prime Minister of Canada. Nathon has produced, designed and programmed 25+ games played over 800-million times for clients like Disney, Cartoon Network and Family Channel. He is also a filmmaker with numerous commercial and music video credits. He has spoken widely at venues such as Harvard, the BBC Labs, Toronto International Film Festival and the Banff Centre. His latest work has been the creation of the world’s first truly interconnected games at Social Game Universe. Building upon this breakthrough, the company’s latest product igapi realizes the full potential of applying the social graph and play to product cross-promotion, discovery and commerce.

Twitter: @SocialGameUniv


Khaled Helioui, Investor, TA Associates

Khaled is an investor at TA Associates and focuses his efforts on the Technology space, most particularly Internet and Digital Media, across Europe. On top of the recent investment in Bigpoint he has been involved in portfolio management with companies such as eDreams, Fotolia and eCircle. He was formerly an Investment Banker at UBS in the Tech group where he worked in a number of MA and capital raising mandates including the acquisitions of Cryptic Studios by Atari and Eidos by Square Enix. Khaled holds a Master in Science in Telecommunications Engineering from Telecom SudParis and is a board observer on Fotolia and Bigpoint.


Julian Huehnermann, Senior Product Manager, arvato mobile

Julian currently works as Senior Product Manager at arvato mobile, where he is responsible for product strategies and new product design. Not thrilled to become just another Economics student, Julian studied Game Design and Art Animation. He learned free2play Business from scratch, running through the various fields of browser game development, gaining an overview of the various factors that lead to a converting design. After finishing his studies, he started his career at Germany’s first Venture Capital backed Sport-Manager-Browsergames Company, northworks Software, where he quickly expanded his expertise to a more business oriented thinking. In 2009 he joined GratisPay.com as Head of Publisher Relations, to help growing its publisher base. Helping the company to a successful Exit after only 7 month, he went back to Game Development, joining Bigpoint as Producer for their biggest title DarkOrbit.com, where he was in charge of the game’s product and revenue strategy.


Megumi Ikeda, Executive Director, Comcast Interactive Capital (CIC)

Megumi Ikeda is an Executive Director at Comcast Interactive Capital (CIC). Her investment interests include interactive entertainment, digital advertising and consumer web. Megumi currently sits on the board of Bigpoint, a leading browser-based game developer and publisher. Most recently, she handled investments at the $250MM Peacock Equity Fund, which is managed by CIC. Prior to this, Megumi was in the corporate development group and digital distribution group at NBCUniversal. Megumi started her career in Tokyo and San Francisco working at Dow Jones and Wired. She holds a MBA from The Anderson School of UCLA, and a Bachelor from Columbia College, Columbia University.


Aki Järvinen, Creative Director, Ph.D., Digital Chocolate Ltd.

Aki Järvinen works as the Lead Social Designer at Digital Chocolates Helsinki studio in Finland, contributing to the design and development of the company’s social games on Facebook and mobile. He has more than a decade of experience from mobile games, online gambling, and browser-based games. Järvinen has written a Ph.D. on academic methods of analyzing games from the perspectives of design and psychology. Aki is also a frequent speaker in industry conferences and a noted blogger on the social games space at http://games4networks.posterous.com

Twitter: @aquito


Benjamin Joffe, CEO, +8*

Benjamin Joffe is a renowned expert on Asia’s digital scene. During the past 11 years, he has been part of Japan’s mobile revolution, Korea’s Internet boom and the rise of China as a digital superpower. As CEO of the strategy consultancy +8* he brings the best practices from Asia’s digital scene to clients worldwide (e.g. IMVU, Kabam, Harvard Business School, Tumblr…).
Bridging technology, sociology and anthropology, his research covers virtual economies, digital third places, artificial artificial intelligence (AAI) and online social dynamics.
Benjamin shared insights in over 100 talks across 17 countries, and was selected among China’s Top 100 Mobile Industry Influencers in 2007 and 2008 as founder of Mobile Monday in Beijing.
Last, he is an angel investor in Asia-based startups, including Cmune, the “Zynga of console-quality games”, and MyGengo, the leading human translation platform.
Twitter: @benjaminjoffe


Stephanie Kaiser, Product Lead of Monster World, wooga

Stephanie Kaiser is the Product Lead of Monster World at wooga (world of gaming), a top 20 social game on Facebook with over 1,2m daily and over 6m monthly active users. She is responsible for the design and development of Monster World, leading a team of 15. By usingdata driven design and optimizing the game in weekly iterations since its launch in April 2010, the team has built a game with a sustained organic growth on Facebook.
Wooga is the 3rd largest developer of social games worldwide and the leading developer based in Europe. More than 27 million people play thefour games wooga has lauched so far every month. Prior to joining wooga, she has worked as a Product Manager at Jamba/Jamster and as Manager of Product Development at MTV Networks being responsible for the development of clubnick.de, a subscription based learning platform for children.
Stephanie attended the Humboldt University Berlin (French Philologies Information Science) and has a passion for dance and robots. Having lived in Paris, Saigon, Warsaw and Berlin, she loves to travel and has visited over 50 destinations in the last 5 years.

Twitter: @florenka


Michael Kalkowski, Co-Founder and Creative Director, GameDuell GmbH

Michael Kalkowski is Co-Founder and Creative Director of GameDuell and responsible for the company`s games, websites, social media, player community, and user experience. He has designed and produced more than 50 games and a passion for creating highly effective systems. GameDuell is one of the best monetizing, as well as one of the largest casual games communities in the world. Michael is a serial entrepreneur who also co-founded the consumer portal dooyoo.com in 1999. Previously, he worked as an international consultant for product and online-marketing. He holds a degree from the advertising academy, a Masters degree in marketing and consumer psychology from the University of Cologne, and an MBA from Eastern Illinois University (USA).

Twitter: @mkalkowski


Dan Keegan, Director, Business Development, OpenFeint

Dan Keegan has over 15 years experience in the computer games industry and is currently working for OpenFeint as General Manager – Europe after being promoted from Director of Business Development.
OpenFeint was acquired in April 2011 by GREE, Japan’s leading mobile social gaming platform. OpenFeint is the #1 cross platform mobile social gaming network on iOS and Android with over 100 million players, 20,000 developers and 5,500 games. OpenFeint recently launched OFX SDK, which provides developers the ability to easily create freemium style social games with features including micro-transactions and virtual goods.
Prior to joining OpenFeint Dan was Director of Games Services for France Telecom responsible for managing Orange’s mobile games offer and services across the Orange Group. Prior to that Dan spent over five years at Sony Computer Entertainment, as part of the original marketing team who launched PlayStation in Europe.


Klaas Kersting, Founder and CEO, flaregames

Klaas Kersting is the CEO and founder of flaregames. He has been a gaming enthusiast for as long as he can remember and is especially fond of strategy and roleplaying games.
Before founding flaregames he was CEO and founder of Gameforge, which he grew to more than 400 employees and more than 100M EUR in yearly revenue in less than 5 years.
Ernst Young named him ‘Entrepreneur of the Year 2008′ and he has received several other business awards for fast growth, excellent execution and technological innovation.

Twitter: @flaregames


Henning Kosmack, Founder and CEO, MegaZebra GmbH

Henning is the CEO of MegaZebra, one of Europes leading social gaming companies. MegaZebra not only develops its own games, but also publishes 3rd party games on Facebook. For more then 10 years, Henning has been actively involved in the fields of innovation and investments, from being on the board of software firms, co-founding other start-ups, to investing into them. He also headed up the corporate development activities at Siemens communication division and was one of the project leaders in the merger integration to form Nokia Siemens Networks. Prior to that, he studied Business Administration in London and Copenhagen.

Twitter: @MegaZebra


Johannes Kreibohm, Co-founder CEO, Plinga

Johannes is co-founder and CEO of Berlin-based social gaming publisher Plinga. With 30+ social games on more than 20 social networks and social game portals Plinga is one of Europe’s leading social gaming publishers. As CEO, Johannes leads the overall strategic direction of Plinga and oversees partnerships and finance. Before founding Plinga Johannes worked as Investment Manager at Rocket Internet, Europe’s biggest startup accelerator. Johannes holds a Master’s degree in Business Administration from HHL – Leipzig Graduate School of Management and The Hong Kong University of Science and Technology.


Wilson Kriegel, CRO, OMGPOP

Wilson Kriegel is currently the CRO of OMGPOP a NYC based developer/publisher of web/social/mobile games. Kriegel is responsible for Business Development, Advertising, Marketing and Web Product Monetization. Before joining OMGPOP, Wilson was VP of Marketing, Business Development Advertising Sales for Outspark a leading mmorpg freemium US publisher. Kriegel served as Executive VP General Manager at Curse Inc., now the leading online 2.0 MMO game portal focused on online subscription games. Wilson was also a part of the founding team of IGA Worldwide in the U.S. where he served as VP Business Development, leading the publisher, developer integration of IGAs services, across platforms (PC, Mobile and Console). Kriegel started his career in the gaming industry by launching GameTimeNation, the first interactive entertainment retail services company. Prior this, he was an early employee at a gas electricity consumer company, taken public and worked as a financial analyst on Wall Street.

Twitter: @omgpop


Miikka Kukkosuo, Director, Strategic Partnerships, Digital Chocolate Ltd.

Miikka Kukkosuo has over six years of experience in mobile and social gaming. He is managing Digital Chocolate’s strategic business development and many key partnerships, including handset manufacturers. Digital Chocolate is a pioneer of mobile social gaming, having launched the first social mobile games, award-winning MLSN Sports Picks and AvaPeeps: Flirt Nation, in 2005-2006. Been with the company since 2004, Miikka has been contributing in various partner management roles to Digital Chocolates growth to one of the biggest global mobile and Facebook game publishers.
Miikka also co-founded ArcticStartup in 2007, a website that has become the biggest Northern European startup media reporting on mobile and web startups and growth companies in the Nordic and Baltic region. ArcticStartup gathers tens of thousands of readers from over 130 countries, and also organizes startup and entrepreneurship events like the Arctic15.
Miikka holds a M.Sc. (Tech) from Helsinki University of Technology (TKK) in International Business and Strategy, with focus on Software Business.

Twitter: @miikka_k


Johan Lofstrom, Director of End User Monetization, Spil Games

Johan Lofstrom is the Director of End User Monetization at Spil Games, where he is responsible for all end-user sales and offer-based advertising. Before joining Spil, he was the CEO and founder of BidRivals.com, an online penny auction site with sales in 28 countries, boasting more than 1 million users within the first 18 months of its launch. Johan has also worked as a consultant for the Boston Consulting Group in New York and as a financial analyst for SCA Treasury in Stockholm. He has an MSc in Industrial Engineering from Linkoping Institute of Technology, Munich Technical University, and ETH Zurich, as well as an MBA from MIT Sloan —where he co-founded Bagazo, a company that produces affordable and environmentally friendly cooking fuel for citizens of developing countries, to win the MIT $100k Entrepreneurship Competition.

Twitter: @eurohan


Nicholas Lovell, Founder, Gamesbrief

Nicholas Lovell is a former investment banker and web entrepreneur who helps games developers become publishers. He also provides strategic and online marketing advice and is a non-executive director at developer nDreams. Clients have included Atari, Channel4, Channelflip, Firefly (who recently self-published MMO Stronghold Kingdoms), IPC Media, Rebellion and Square Enix. He is the author of How to Publish a Game and blogs about the business of games at www.gamesbrief.com.

Twitter: @nicholaslovell


Baptiste Mercier , Head of Innovation Product Strategy, Hi-Media

Since 2002, Baptiste Mercier has gained considerable experience in digital media. Starting as online media consultant at Fullsix, a major French digital agency, he has advanced his career and industry experience through a couple of years working for major gaming publishers such as Bigpoint and Weka Entertainment. Today, as Head of Innovation at Hi-Media Payments, Baptiste focuses on payment innovations benefiting from his past experience with advertisers and publishers and also from Hi-Media group’s global positioning which offers 3 key points of expertise: Payments, Publishing and Advertising.


Mattias Miksche , Co-founder and CEO, Stardoll Network

Mattias Miksche is the CEO and co-founder of Stardoll Network, the leading virtual entertainment and social gaming sites for teenagers interested in fashion, celebrity and self-expression. Hes been working with startups and the Internet since 1997. Before playing with virtual dolls, he founded online DVD rental company Boxman.com and merged it in 2005 with U.K-based Lovefilm to form Europes largest DVD rental movie download company. Prior to Boxman.com, Miksche was one of the original European founders of E*TRADE Financial from 1998 to 2002, leaving as the CEO of E*TRADE Germany. Before E*TRADE, Miksche held several executive positions with media and broadcasting companies at the Modern Times Group. Miksche holds a Masters degree in Business Administration from the Stockholm School of Economics and attended The Anderson School of Management at UCLA.

Twitter: @mattiasmiksche


Vincent Moindrot, Co-Founder and COO, Gatewoo

Right after finishing his BA studies in France, Vincent participated in the creation of successful start-up web company dedicated to the real estate field. Subsequently, Vincent continued his collaboration with the team at Gatewoo.com, a company which aims at distributing virtual items through gift cards and loyalty programs in retail outlets and e-commerce websites. The project is on track in France where it has been quite successful. Being connected indirectly or directly to the virtual goods industry over the years has provided Vincent with considerable experience on how a virtual economy should be conducted. Vincent is an expert in the economical analysis of virtual economies and a wealth of knowledge when it comes to game distribution strategies. Vincent is graduated from a French Engineering school (Centrale Lille) and a French Business school (EM Lyon). He is 28 years old.

Twitter:@Vincent_M


Wally Nguyen, Vice President of Sales, Super Rewards (an Adknowledge company)

Wally leads the business acquisition efforts for Super Rewards, which was acquired by Adknowledge in 2009. Today, he manages the Publisher Sales strategy for the company, which includes Mobile Application Monetization and Advertising, as well as Social and Open Web Games. Before Adknowledge, Wally was at Panther Express and Edgecast Networks, where he specialized in game infrastructure and content delivery network services for online platforms and products at large. Prior to going full force into online gaming, he also spent time in the biotechnology sector.

Twitter: @SuperRewards


Ilkka Paananen , CEO, Supercell

Ilkka has more than ten years of experience in start-ups, managing growth and international expansion, as well as fund raising and exits. He was the founding CEO of Sumea, and grew it become one of the top developers and publishers of mobile games, with a massive distribution network of over 100 channels that included every major European carrier. Based on Sumeas leadership position in Europe, Ilkka and the companys founders sold Sumea to Digital Chocolate in 2004. After the merger, Ilkka served as the Managing Director of the European operations for two years before being promoted to President to lead the global publishing operations of the company, which consisted of the studios in Helsinki, Barcelona and Silicon Valley. In late 2010, Ilkka joined Supercell as the CEO to lead the growth plan of the company and help it become the leader in the next generation online games. Ilkka has graduated with Honors from the Department of Industrial Management at Helsinki University of Technology.


James Patmore, Managing Director, EMEA, BOKU

James has been leading business, strategy and general management functions at leading mobile and mobile services companies for over fifteen years. Before coming to BOKU he was Vice President of Amdocs Interactive division in EMEA and Asia Pacific. Prior to Amdocs, he worked as Vice President, EMEA at the digital commerce software and services provider Qpass. James has also led business development for O2 Data Products in the UK, as well as the digital music community, Vitaminic, which he helped lead to a successful IPO on the Italian Stock Exchange in 2000. James began his career with a number of years at British Telecom, where he held senior positions in the cable TV and Internet service provider businesses.
Twitter:


Philip Reisberger, Chief Games Officer, Bigpoint GmbH

As Chief Games Officer at Bigpoint, Philip Reisberger is (together with his brother Tobias) responsible for strategic expansion of the company’s game portfolio, overall game design, and community management. He especially focuses on Bigpoint`s core titles. In addition to his responsibilities as a member of Bigpoint’s executive board, Philip is currently completing his doctorate on “Multi Massive Online Games in Social Networks” at the Dresden University of Technology.
Philip joined Bigpoint in August 2008. Before becoming Chief Games Officer, he held various positions at the company, including International Business Manager, responsible for market analysis and international assessment models, as well as Senior Director of Corporate Strategy, where he directed the company’s product and market strategy.
Before joining Bigpoint, Philip founded several companies, including CLH Container Logistic Hamburg GmbH Co. KG, where he was responsible for its expansion. He studied at the EBS European Business School and received his business degree in 2004.
Twitter: @bigpoint_games


Tuomas Rinta, Head of Product, Applifier

Tuomas Rinta is the Head of Product at Applifier, the largest cross-promotion network on Facebook. Before joining Applifier in 2010, Tuomas worked as a Development Manager in one of the largest media companies in Finland. Tuomas also has an entrepreneurial background he founded a Finnish social media platform in 2004, which he sold to a Finnish media giant in 2008.

Twitter: @trinta


Mark Robinson, Chief Operating Officer, GamesAnalytics

Mark Robinson has been working within various sectors of the data mining industry his entire career, initially as an operational research analyst at British Gas, then as a retail consultant evaluating store performance and catchment potential with CACI. Latterly he has led the data mining consultancy Marketing Databasics that builds and hosts analytical environments to increase customer value through data-driven insight. His experience covers a wide range of sectors including Financial Services, Retail, Leisure and the Drinks industry.

In 2009, Marketing Databasics (MDB) was designated a Leader organisation in the Forrester review of marketing services providers for its completeness of offering and its strategic vision. In the same survey, clients scored MDB with the highest net promoter score (i.e. likelihood to recommend to others). As well as being awarded several industry awards for innovative use of data, Robinson contributes to thought leadership in the industry through his membership of the Direct Marketing Association Council.

Twitter: @gamesanalytics


Simon Spaull, Chief Development Officer, TBG Digital

Simon Spaull oversees the companys business development from an operations and execution perspective. As such, he is responsible for developing EMEA operations in France and Germany, with a continued focus on expanding into new markets around the globe. In 2010, he established the companys US operations in San Francisco, which have now grown to include Chicago and New York. Currently the US now manages campaigns for more than 35 Fortune 500 companies. Spaull joined TBG Digital during the companys early stages, and over the past seven years has been fundamental in growing the company from a small London based digital agency into what is now a global entity with over 90 clients worldwide. Previously he worked at Daniel Williams Consultancy, an executive recruitment firm specializing in sales, marketing, and retail. There he was a consultant and business development executive. During his tenure, he won and managed numerous large accounts for the firm, such as Sony, Microsoft, Philips, Walkers, Heinz, Heineken, and Coca Cola to name a few. In addition, he drove a record amount in terms of gross profit delivering over £250k in one year. Prior to that he spent five years in the automotive industry in sales, leasing, and business development. In his spare time Spaull runs Internet Pets Ltd. – a UK directory of breeders and dog owners that are devoted to the well-being and happiness of dogs.

Twitter: @tbgdigital


Sitar Teli, VC, Doughty Hanson Technology Ventures

Originally from the US, Sitar Teli has been a VC with Doughty Hanson Technology Ventures in London since 2005. Investment interests include consumer and Internet and mobile companies. Shes also a board director on MegaZebra and a board observer on SoundCloud and Handmade Mobile (Flirtomatic).

Twitter: @sitar


Bret Terrill, Blogger and Consultant, Bret on Social Games

Bret is a pioneer in social gaming, founding one of the first social gaming companies in early 2007 with a focus on real-time multiplayer games. It failed. He took those lessons and shared them via a blog and became the first social gaming industry analyst. He took that expertise to Zynga, joining in 2008 as Director of Business Development and then transitioning to Senior Director of Corporate Development. He now consults for companies applying social game mechanics to non-gaming verticals.


Christian Thaler-Wolski, Associate, Wellington Partners

At Wellington Partners, Christian focuses on working with the Digital Media and Software investment team on identifying exciting investment opportunities and building relationships with the great entrepreneurs behind these companies. He started his career in 2001 at ORACLE, one of the global leaders in the software industry. In 2007 he joined the management team of venture backed private student loan provider CareerConcept AG as Director of Business Development. Christian holds a MBA from INSEAD and has studied international economics in Budapest and Toronto.

Twitter: @chritw


Darya Trushinka, Business Development Lead, Game Insight

Darya leads the team that handles international publishing of GI’s games on the world’s largest social networks and develops business relationships with payment solutions providers. Since she joined Game Insight, Darya developed and brought the company’s products into global social gaming markets including networks in the USA, Europe, Canada, Latin America, Korea and Japan thereby making international direction the most profitable division of the company. Before joining Game Insight, Darya worked as Independent Consultant on investments and conducted assessment of investment attractiveness of private/public enterprises. Darya holds a Master Degree in Economics from Kharkiv University of Humanities People’s Ukrainian Academy (Ukraine) and a Master Degree in Public Policy and Management from University of Southern Maine (USA).

Twitter: @DT_1982


Joost van Dreunen, Managing Director, SuperData Research, Inc.

Joost van Dreunen, Ph.D., is Managing Director at SuperData Research, a research provider specialized in digital goods measurement. Prior to founding the company, Joost worked as an analyst covering media, technology, telecom and entertainment for research firms such as Nielsen Online and DFC Intelligence. He has written extensively on online audiences, monetization strategies, virtual goods, social games, free-to-play, online gaming and entertainment. Joost teaches at the NYU Game Center, and holds a doctorate degree from Columbia University.

Twitter: @_SuperData


Nicole Vrbicek, Business Development, Social Game Universe igapi

Nicole worked with Social Game Universe in a PR/Marketing capacity for the launch of IGAPI and participated in the companys 2010 fundraising. Currently, she works in Business Development where she is helping to build IGAPIs new sales division.
IGAPI applies the social graph and plays to cross promotion, discovery and commerce. IGAPI allows users to interact with friends across apps and track progress and increase engagement through game mechanics. The commercial purpose of IGAPI is to help developers drive traffic, retain users and increase revenue through social interactions.
Nicole has a background in Finance, having previously worked with Richardson Partners Financial and later as a business analyst for government sanctioned country investment profiles. These profiles were geared towards international funders such as the IMF, World Bank and EBRD who would use the profile analysis to drive future project funding. She has worked with various government officials and institutions with a focus on Western Europe including Cyprus, Belgium and Finland.


Jürgen Weichert, Co-Founder and Chief Sales Officer, deal united

Jürgen Weichert is the co-founder and Chief Sales Officer of deal united, a Red Herring Global award-winning company. As a B2B sales expert in the virtual goods industry, he works to provide merchants and advertising partners with PAY.BY.SHOPPING, the monetization solution and innovative payment platform from deal united. Prior to deal united, Jürgen spent eight years in various executive and management positions at asknet, a leading global eCommerce service provider for software and other digital goods. During his tenure there, Jürgen helped asknet enter the European and North American markets. He also took part in the launch of a Japanese joint venture with Softbank. Jürgen has been active in the global internet industry since 1998.


Riccardo Zacconi, CEO, King.com

Riccardo Zacconi is the CEO and Co-founder for leading provider of social games, King.com. With more than 150 games and over 400 million games played per month, King.com has a proven track record of developing successful social, competitive and pastime experiences to millions of people across the globe. The company has been profitable since 2005, with investments from Apax and Index Ventures. As CEO, Zacconi leads the overall strategic direction of King.com, establishing the company with influential team members from his previous roles and ventures.

Twitter: @zacconi


Janis Zech, co-founder and Chief Revenue Officer, SponsorPay

Janis is co-founder and Chief Revenue Officer at SponsorPay. He helps publishers all over Europe, US and Asia achieve their monetization goals and has in-depth knowledge of the virtual goods industry worldwide.
Previously he was project manager at Team Europe Ventures where he was responsible for investment proposals and the companys own startup projects. Janis developed his passion for starting businesses during
his business studies at the University Witten/Herdecke.
Twitter: @janiszech